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games-fps/freedoom-data: New package
Package-Manager: Portage-2.3.67, Repoman-2.3.14 Signed-off-by: William Breathitt Gray <[email protected]> Signed-off-by: James Le Cuirot <[email protected]>
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DIST freedoom-0.11.3.zip 18889307 BLAKE2B 052d7f58d1beb7947f4fff3021ec0229c9746bfb7970a52d23fa44fc881d8cf3c314b8ecf0dc400c2da4e28c623695874ae75dcd1e45933fdb1826ea04f0e24b SHA512 c67fc69bca87cba2ba40b91f578724feaabbd6cd64c6845fa567d6901b7a9e3145185011731c677a71f7b5a6f8707855fb573c0c09b6d47fef83b1577b211816 |
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# Copyright 1999-2019 Gentoo Authors | ||
# Distributed under the terms of the GNU General Public License v2 | ||
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EAPI=7 | ||
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DESCRIPTION="Game resources for Freedoom: Phase 1+2" | ||
HOMEPAGE="https://freedoom.github.io" | ||
SRC_URI="https://github.com/freedoom/freedoom/releases/download/v${PV}/freedoom-${PV}.zip" | ||
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LICENSE="BSD" | ||
SLOT="0" | ||
KEYWORDS="~amd64 ~x86" | ||
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BDEPEND="app-arch/unzip" | ||
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S="${WORKDIR}/freedoom-${PV}" | ||
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DOOMWADPATH=/usr/share/doom | ||
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src_install() { | ||
insinto ${DOOMWADPATH} | ||
doins freedoom1.wad | ||
doins freedoom2.wad | ||
dodoc CREDITS.txt README.html | ||
} | ||
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pkg_postinst() { | ||
elog "Freedoom WAD files installed into ${DOOMWADPATH} directory." | ||
} |
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<?xml version='1.0' encoding='UTF-8'?> | ||
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> | ||
<pkgmetadata> | ||
<longdescription lang="en"> | ||
The Freedoom project aims to create a complete free content first person | ||
shooter game. But Freedoom by itself is just the raw material for a | ||
game: it must be paired with a compatible game engine to be played. | ||
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id Software released the source code to their classic game, Doom, under | ||
the GNU General Public License. This means that the program code that | ||
powers Doom is free; Freedoom complements this with free levels, | ||
artwork, sound effects and music to make a completely free game. | ||
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Phase 1 is the first part of the single-player game, containing four | ||
chapters which are nine levels each, smoothly paced for beginner | ||
players. It is compatible with mods for the original Doom and The | ||
Ultimate Doom. | ||
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Phase 2 is the second major part of the single-player game, a massive | ||
32-level chapter expanding upon the same concepts present in Phase 1, as | ||
well as containing additional monsters and the double-barreled shotgun! | ||
The levels in this game tend to demand more skillful play than the | ||
previous chapters. It is compatible with mods for Doom II. | ||
</longdescription> | ||
<maintainer type="person"> | ||
<email>[email protected]</email> | ||
<name>William Breathitt Gray</name> | ||
</maintainer> | ||
<maintainer type="project"> | ||
<email>[email protected]</email> | ||
<name>Proxy Maintainers</name> | ||
</maintainer> | ||
<maintainer type="project"> | ||
<email>[email protected]</email> | ||
<name>Gentoo Games Project</name> | ||
</maintainer> | ||
<upstream> | ||
<bugs-to>https://github.com/freedoom/freedoom/issues</bugs-to> | ||
<doc lang="en">https://freedoom.github.io</doc> | ||
<remote-id type="github">freedoom/freedoom</remote-id> | ||
</upstream> | ||
</pkgmetadata> |