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多显卡模型加载
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AreChen committed Jul 28, 2023
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59 changes: 59 additions & 0 deletions demo/utils.py
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import os
from typing import Dict, Tuple, Union, Optional

from torch.nn import Module
from transformers import AutoModel


def auto_configure_device_map(num_gpus: int) -> Dict[str, int]:
# transformer.word_embeddings 占用1层
# transformer.final_layernorm 和 lm_head 占用1层
# transformer.layers 占用 28 层
# 总共30层分配到num_gpus张卡上
num_trans_layers = 28
per_gpu_layers = 30 / num_gpus

# bugfix: 在linux中调用torch.embedding传入的weight,input不在同一device上,导致RuntimeError
# windows下 model.device 会被设置成 transformer.word_embeddings.device
# linux下 model.device 会被设置成 lm_head.device
# 在调用chat或者stream_chat时,input_ids会被放到model.device上
# 如果transformer.word_embeddings.device和model.device不同,则会导致RuntimeError
# 因此这里将transformer.word_embeddings,transformer.final_layernorm,lm_head都放到第一张卡上
# 本文件来源于https://github.com/THUDM/ChatGLM-6B/blob/main/utils.py
# 仅此处做少许修改以支持ChatGLM2,CodeGeeX2
device_map = {
'transformer.embedding.word_embeddings': 0,
'transformer.encoder.final_layernorm': 0,
'transformer.output_layer': 0,
'transformer.rotary_pos_emb': 0,
'lm_head': 0
}

used = 2
gpu_target = 0
for i in range(num_trans_layers):
if used >= per_gpu_layers:
gpu_target += 1
used = 0
assert gpu_target < num_gpus
device_map[f'transformer.encoder.layers.{i}'] = gpu_target
used += 1

return device_map


def load_model_on_gpus(checkpoint_path: Union[str, os.PathLike], num_gpus: int = 2,
device_map: Optional[Dict[str, int]] = None, **kwargs) -> Module:
if num_gpus < 2 and device_map is None:
model = AutoModel.from_pretrained(checkpoint_path, trust_remote_code=True, **kwargs).half().cuda()
else:
from accelerate import dispatch_model

model = AutoModel.from_pretrained(checkpoint_path, trust_remote_code=True, **kwargs).half()

if device_map is None:
device_map = auto_configure_device_map(num_gpus)

model = dispatch_model(model, device_map=device_map)

return model

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