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Engine & Performance Update
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This actually has its own rendering engine now, which will make it run
much faster on all computers.
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Diogenesthecynic committed Sep 2, 2013
1 parent bb54be2 commit 0a1f05b
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22 changes: 22 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
163 changes: 163 additions & 0 deletions .gitignore
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#################
## Eclipse
#################

*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath

# External tool builders
.externalToolBuilders/

# Locally stored "Eclipse launch configurations"
*.launch

# CDT-specific
.cproject

# PDT-specific
.buildpath


#################
## Visual Studio
#################

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover

## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf

# Visual Studio profiler
*.psess
*.vsp

# ReSharper is a .NET coding add-in
_ReSharper*

# Installshield output folder
[Ee]xpress

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish

# Others
[Bb]in
[Oo]bj
sql
TestResults
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ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML



############
## Windows
############

# Windows image file caches
Thumbs.db

# Folder config file
Desktop.ini


#############
## Python
#############

*.py[co]

# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg

# Installer logs
pip-log.txt

# Unit test / coverage reports
.coverage
.tox

#Translations
*.mo

#Mr Developer
.mr.developer.cfg

# Mac crap
.DS_Store
84 changes: 42 additions & 42 deletions Maps/World12.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ map.areas = [
new Area("Overworld", function() {
setLocationGeneration(0);

pushPreScenery("Castle", -16, castlev);
pushPreCastle();
pushPrePattern("backcloud", 0, 4, 1);
pushPreFloor(0, 0, 24);
pushPreThing(PipeSide, 80, 16, 1);
Expand All @@ -19,7 +19,6 @@ map.areas = [
new Area("Underworld", function() {
setLocationGeneration(1);

// pushPreThingsVert(Brick, 0, 0, 8, 11);
fillPreThing(Brick, 0, 8, 1, 11, 8, 8);
pushPreFloor(0, 0, 80);
makeCeiling(48, 83);
Expand All @@ -38,47 +37,48 @@ map.areas = [
pushPreThing(Brick, 232, 40, Coin);
pushPreThing(Stone, 248, 24, 1, 3);
pushPreThing(Stone, 264, 16, 1, 2);
fillPreThing(Brick, 310, 32, 1, 3, 8, 8);
pushPreThing(Brick, 318, 32);
pushPreThing(Coin, 319, 39);
fillPreThing(Brick, 326, 32, 1, 3, 8, 8);
pushPreThing(Coin, 328, 62);
pushPreThing(Brick, 334, 48);
pushPreThing(Coin, 336, 62);
pushPreThing(Brick, 342, 48);
pushPreThing(Coin, 344, 62);
pushPreThing(Koopa, 350, 12);
fillPreThing(Brick, 350, 32, 1, 3, 8, 8);
pushPreThing(Coin, 352, 62);
pushPreThing(Brick, 358, 32);
pushPreThing(Koopa, 360, 12);
fillPreThing(Brick, 366, 32, 1, 2, 8, 8);
pushPreThing(Coin, 359, 39, 8, 4);
pushPreThing(Brick, 366, 48, Star);
fillPreThing(Brick, 414, 32, 2, 5, 8, 8);
fillPreThing(Brick, 430, 16, 2, 3, 8, 8);
fillPreThing(Brick, 430, 72, 2, 2, 8, 8);
pushPreThing(Koopa, 462, 12);
fillPreThing(Brick, 462, 32, 4, 1, 8, 8);
fillPreThing(Brick, 462, 72, 5, 2, 8, 8);
fillPreThing(Coin, 463, 39, 4, 1, 8, 8);
fillPreThing(Brick, 494, 32, 2, 7, 8, 8);

fillPreThing(Brick, 312, 32, 1, 3, 8, 8);
pushPreThing(Brick, 320, 32);
pushPreThing(Coin, 321, 39);
fillPreThing(Brick, 328, 32, 1, 3, 8, 8);
fillPreThing(Coin, 330, 63, 4, 1, 8, 8);
pushPreThing(Brick, 336, 48);
pushPreThing(Brick, 344, 48);
fillPreThing(Koopa, 352, 12, 2, 1, 12);
fillPreThing(Brick, 352, 32, 1, 3, 8, 8);

// pushPreThing(Coin, 360, 62);
pushPreThing(Brick, 360, 32);
fillPreThing(Brick, 368, 32, 1, 2, 8, 8);
pushPreThing(Coin, 361, 39);
pushPreThing(Brick, 368, 48, Star);
fillPreThing(Brick, 416, 32, 2, 5, 8, 8);
fillPreThing(Brick, 432, 16, 2, 3, 8, 8);
fillPreThing(Brick, 432, 72, 2, 2, 8, 8);
fillPreThing(Brick, 464, 32, 4, 1, 8, 8);
fillPreThing(Brick, 464, 72, 5, 2, 8, 8);
fillPreThing(Coin, 465, 39, 4, 1, 8, 8);
pushPreThing(Koopa, 472, 12);
fillPreThing(Brick, 496, 32, 2, 7, 8, 8);
pushPreThing(Goomba, 494, 8);
pushPreThing(Goomba, 510, 8);
fillPreThing(Brick, 534, 72, 4, 2, 8, 8);
fillPreThing(Brick, 542, 32, 1, 5, 8, 8);
fillPreThing(Brick, 550, 32, 2, 1, 8, 8);
pushPreThing(Coin, 551, 39);
pushPreThing(Brick, 558, 40, Mushroom);
fillPreThing(Brick, 582, 32, 2, 1, 8, 8);
pushPreThing(Brick, 582, 40);
fillPreThing(Brick, 582, 48, 2, 3, 8, 8);
pushPreThing(Brick, 590, 40, Coin);
pushPreThing(Goomba, 590, 72);
fillPreThing(Brick, 608, 32, 4, 1, 8, 8);
fillPreThing(Brick, 608, 72, 4, 2, 8, 8);
pushPreThing(Goomba, 608, 40);
pushPreThing(Goomba, 618, 40);

fillPreThing(Brick, 528, 72, 4, 2, 8, 8);
fillPreThing(Brick, 536, 32, 1, 5, 8, 8);
fillPreThing(Brick, 544, 32, 2, 1, 8, 8);
pushPreThing(Coin, 545, 39);
pushPreThing(Brick, 552, 40, Mushroom);

fillPreThing(Brick, 576, 32, 2, 1, 8, 8);
pushPreThing(Brick, 576, 40);
fillPreThing(Brick, 576, 48, 2, 3, 8, 8);
pushPreThing(Brick, 584, 40, Coin);
pushPreThing(Goomba, 584, 72);

fillPreThing(Brick, 608, 32, 4, 1, 8);
fillPreThing(Brick, 608, 72, 4, 2, 8);
fillPreThing(Goomba, 608, 40, 2, 1, 12);

pushPreFloor(664, 0, 34);
fillPreThing(Brick, 672, 40, 6, 2, 8, 8);
Expand Down Expand Up @@ -148,6 +148,6 @@ map.areas = [
pushPreThing(Stone, 56, 48, 1, 6);
pushPreThing(Stone, 64, 56, 1, 7);
pushPreThing(Stone, 72, 64, 2, 8);
endCastleOutside(148, 0, castlev);
endCastleOutside(148);
})
];
6 changes: 3 additions & 3 deletions Maps/World13.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,14 +6,14 @@ map.areas = [
new Area("Overworld", function() {
setLocationGeneration(0);

pushPreScenery("Castle", -16, castlev);
pushPreCastle();
pushPrePattern("backcloud", 0, 4, 5);
pushPreFloor(0, 0, 16);

pushPreTree(144, 8, 4);
pushPreTree(192, 32, 8);
pushPreTree(208, 64, 5);
fillPreThing(Coin, 217, 71, 3, 1, 8, 8);
fillPreThing(Coin, 217, 71, 3, 1, 8, 8, true);
pushPreThing(Koopa, 240, 76, true);
pushPreTree(256, 8, 3);
pushPreThing(Coin, 266, 15);
Expand Down Expand Up @@ -58,6 +58,6 @@ map.areas = [
pushPreThing(Stone, 1136, 64, 1, 8);
pushPreThing(Stone, 1144, 64, 1, 8);

endCastleOutside(1220, 0, 0, 11);
endCastleOutside(1220, 0, true, 11);
})
];
36 changes: 18 additions & 18 deletions Maps/World14.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,46 +8,46 @@ map.areas = [

startCastleInside();

pushPreThing(GenericStone, 40, 88, 19, 3);
pushPreThing(Stone, 40, 88, 19, 3);
pushPreFloor(40, 24, 8);
fillPreWater(104, 8, 4);

pushPreFloor(120, 24, 11);
pushPreThing(GenericStone, 184, 64, 1, 1);
pushPreThing(Stone, 184, 64, 1, 1);
pushPreThing(CastleBlock, 184, 56);
makeCeilingCastle(192, 136);
fillPreWater(208, 0, 6);

pushPreFloor(232, 24, 3);
pushPreThing(CastleBlock, 240, 24, 6, 1);
pushPreThing(CastleBlock, 240, 24, 6);
pushPreThing(Block, 240, 56, Mushroom);
fillPreWater(256, 0, 6);

pushPreThing(GenericStone, 280, 32, 37, 1);
pushPreThing(GenericStone, 280, 24, 69, 3);
pushPreThing(Stone, 280, 32, 37, 1);
pushPreThing(Stone, 280, 24, 69, 3);
pushPreFloor(280, 0, 93);
pushPreThing(GenericStone, 296, 80, 35, 3);
pushPreThing(Stone, 296, 80, 35, 3);
pushPreThing(CastleBlock, 296, 56);
pushPreThing(CastleBlock, 392, 56, 6, 1);
pushPreThing(CastleBlock, 480, 56, 6, 1);
pushPreThing(CastleBlock, 536, 56, 6, 1);
pushPreThing(CastleBlock, 608, 32, 6, 1);
pushPreThing(GenericStone, 640, 80, 1, 1);
pushPreThing(CastleBlock, 392, 56, 6);
pushPreThing(CastleBlock, 480, 56, 6);
pushPreThing(CastleBlock, 536, 56, 6);
pushPreThing(CastleBlock, 608, 32, 6);
pushPreThing(Stone, 640, 80, 1, 1);
pushPreThing(CastleBlock, 640, 72);
pushPreThing(CastleBlock, 672, 32, 6, 1);
pushPreThing(GenericStone, 704, 80, 1, 1);
pushPreThing(CastleBlock, 704, 72, 6, -1);
pushPreThing(CastleBlock, 672, 32, 6);
pushPreThing(Stone, 704, 80, 1, 1);
pushPreThing(CastleBlock, 704, 72, 6, true);
pushPreThing(CastleBlock, 736, 32);
pushPreThing(GenericStone, 776, 80, 7, 2);
pushPreThing(Stone, 776, 80, 7, 2);
pushPreThing(Block, 848, 32, Coin, true);
pushPreThing(Block, 872, 32, Coin, true);
pushPreThing(Block, 896, 32, Coin, true);
pushPreThing(Block, 856, 64, Coin, true);
pushPreThing(Block, 880, 64, Coin, true);
pushPreThing(Block, 904, 64, Coin, true);
pushPreThing(GenericStone, 928, 24, 4, 3);
pushPreThing(GenericStone, 984, 24, 5, 3);
pushPreThing(GenericStone, 984, 80, 5, 2);
pushPreThing(Stone, 928, 24, 4, 3);
pushPreThing(Stone, 984, 24, 5, 3);
pushPreThing(Stone, 984, 80, 5, 2);

endCastleInside(1024);
pushPreThing(Platform, 1108, 56, 4, [moveSliding, 1080, 1112]).object.nocollidechar = true;
Expand Down
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