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jpoirierlavoie committed Feb 9, 2022
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31 changes: 30 additions & 1 deletion README.md
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# Diplomacy
# Diplomacy

Diplomacy is a game of negotiations, alliances, promises kept, and
promises broken. In order to survive, a player needs help from
others. In order to win the game, a player must eventually stand
alone. Knowing whom to trust, when to trust them, what to promise,
and when to promise it is the heart of the game. Remember, you are
a diplomat first, a commander second.

At the beginning of each turn, players meet together in small groups
to discuss their plans and suggest strategies. Alliances between
players are openly or secretly made, and orders are (hopefully)
coordinated. Immediately following this period of “diplomacy,”
each player secretly writes an order for each of his or her units on a
slip of paper. When all players have written their orders, the orders
are simultaneously revealed, and then the orders are all resolved.
Some units are moved, some have to retreat, and some are removed.
Resolving orders is the most challenging part of the rules and
requires complete knowledge of the rules.

Each turn represents six months of time. The first turn is called
a Spring turn and the next a Fall turn. After each Fall turn, each
Great Power must reconcile the number of units it controls with the
number of supply centers it controls. At this time some units are
removed and new ones are built.

As soon as one Great Power controls 18 supply centers, it’s considered to have gained
control of Europe. The player representing that Great Power is the winner. However,
players can end the game by agreement before a winner is determined. In this case, all
players who still have pieces on the game board share equally in a draw.
26 changes: 12 additions & 14 deletions templates/home.html
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@@ -19,28 +19,26 @@ <h1 class="fw-bolder mb-1">Campaign: Clean Slate</h1>
<figure class="mb-4"><img class="img-fluid rounded" src="static/diplomacy_cover.jpeg" alt="..." /></figure>
<!-- Post content-->
<section class="mb-5">
<p class="fs-5 mb-4">Science is an enterprise that should be cherished as an activity of the free human mind. Because it transforms who we are, how we live, and it gives us an understanding of our place in the universe.</p>
<p class="fs-5 mb-4">The universe is large and old, and the ingredients for life as we know it are everywhere, so there's no reason to think that Earth would be unique in that regard. Whether of not the life became intelligent is a different question, and we'll see if we find that.</p>
<p class="fs-5 mb-4">If you get asteroids about a kilometer in size, those are large enough and carry enough energy into our system to disrupt transportation, communication, the food chains, and that can be a really bad day on Earth.</p>
<h2 class="fw-bolder mb-4 mt-5">I have odd cosmic thoughts every day</h2>
<p class="fs-5 mb-4">For me, the most fascinating interface is Twitter. I have odd cosmic thoughts every day and I realized I could hold them to myself or share them with people who might be interested.</p>
<p class="fs-5 mb-4">Venus has a runaway greenhouse effect. I kind of want to know what happened there because we're twirling knobs here on Earth without knowing the consequences of it. Mars once had running water. It's bone dry today. Something bad happened there as well.</p>
<p class="fs-5 mb-4">Diplomacy is a game of negotiations, alliances, promises kept, and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise, and when to promise it is the heart of the game. Remember, you are a diplomat first, a commander second.</p>
<p class="fs-5 mb-4">At the beginning of each turn, players meet together to discuss their plans and suggest strategies. Alliances between players are openly or secretly made, and orders are (hopefully) coordinated. Immediately following this period of “diplomacy,” each player secretly writes an order for each of his or her units. When all players have written their orders, the orders are simultaneously revealed, and then the orders are all resolved. Some units are moved, some have to retreat, and some are removed. Resolving orders is the most challenging part of the rules and requires complete knowledge of the rules.</p>
<p class="fs-5 mb-4">Each turn represents six months of time. The first turn is called a Spring turn and the next a Fall turn. After each Fall turn, each Great Power must reconcile the number of units it controls with the number of supply centers it controls. At this time some units are removed and new ones are built.</p>
<p class="fs-5 mb-4">As soon as one Great Power controls 18 supply centers, it’s considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In this case, all players who still have pieces on the game board share equally in a draw.</p>
</section>
</article>
</div>
<!-- Side widgets-->
<div class="col-lg-4">
<!-- Side widget-->
<div class="card mb-4">
<div class="card-header">Players</div>
<div class="card-header">Current Campaign</div>
<div class="card-body">
Austria (Red)<br>
England (Dark Blue)<br>
France (Light Blue)<br>
Germany (Black)<br>
Italy (Green)<br>
Russia (White)<br>
Turkey (Yellow)<br>
Austria (Red): TBD<br>
England (Dark Blue): TBD<br>
France (Light Blue): TBD<br>
Germany (Black): TBD<br>
Italy (Green): TBD<br>
Russia (White): TBD<br>
Turkey (Yellow): TBD<br>
</div>
</div>
<!-- Categories widget-->
26 changes: 17 additions & 9 deletions templates/turn/spring_1901.html
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@@ -22,18 +22,28 @@ <h1 class="fw-bolder mb-1">Spring 1901</h1>
<p class="fs-5 mb-4">Science is an enterprise that should be cherished as an activity of the free human mind. Because it transforms who we are, how we live, and it gives us an understanding of our place in the universe.</p>
<p class="fs-5 mb-4">The universe is large and old, and the ingredients for life as we know it are everywhere, so there's no reason to think that Earth would be unique in that regard. Whether of not the life became intelligent is a different question, and we'll see if we find that.</p>
<p class="fs-5 mb-4">If you get asteroids about a kilometer in size, those are large enough and carry enough energy into our system to disrupt transportation, communication, the food chains, and that can be a really bad day on Earth.</p>
<h2 class="fw-bolder mb-4 mt-5">I have odd cosmic thoughts every day</h2>
<p class="fs-5 mb-4">For me, the most fascinating interface is Twitter. I have odd cosmic thoughts every day and I realized I could hold them to myself or share them with people who might be interested.</p>
<p class="fs-5 mb-4">Venus has a runaway greenhouse effect. I kind of want to know what happened there because we're twirling knobs here on Earth without knowing the consequences of it. Mars once had running water. It's bone dry today. Something bad happened there as well.</p>
</section>
</article>
</div>
<!-- Side widgets-->
<div class="col-lg-4">
<!-- Side widget-->
<!-- Orders widget-->
<div class="card mb-4">
<div class="card-header">Instructions</div>
<div class="card-body">You can put anything you want inside of these side widgets. They are easy to use, and feature the Bootstrap 5 card component!</div>
<div class="card-header">Orders</div>
<div class="card-body">All orders need to be submitted no later than 05H00 GMT this upcoming Sunday. Undated or Fragmented orders will not be accepted. A correction will only be accepted if the entire set of orders is revised.</div>
</div>
<!-- Intelligence widget-->
<div class="card mb-4">
<div class="card-header">Intel</div>
<div class="card-body">
<p>Austria (Red/TBD): 3 Units, A Vienna, A Budapest, F Trieste.</p>
<p>England (Dark Blue/TBD): 3 Units, F London, F Edinburgh, A Liverpool.</p>
<p>France (Light Blue/TBD): 3 Units, A Paris, A Marseilles, F Brest.</p>
<p>Germany (Black/TBD): 3 Units, A Berlin, A Munich, F Kiel.</p>
<p>Italy (Green/TBD): 3 Units, A Rome, A Venice, F Naples.</p>
<p>Russia (White/TBD): 4 Units, A Moscow, F Sevastopol, A Warsaw, F St. Petersburg (SC).</p>
<p>Turkey (Yellow/TBD): 3 Units, F Ankara, A Constantinople, A Smyrna.</p>
</div>
</div>
<!-- Categories widget-->
<div class="card mb-4">
@@ -42,9 +52,7 @@ <h2 class="fw-bolder mb-4 mt-5">I have odd cosmic thoughts every day</h2>
<div class="row">
<div class="col-sm-6">
<ul class="list-unstyled mb-0">
<li><a href="#!">Fall 1900</a></li>
<li><a href="#!">Spring 1901</a></li>
<li><a href="#!">Fall 1901</a></li>
<li><a href="/turn/spring_1901">Spring 1901</a></li>
</ul>
</div>
</div>

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