-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
565d875
commit e75d324
Showing
3 changed files
with
59 additions
and
24 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,30 @@ | ||
# Diplomacy | ||
# Diplomacy | ||
|
||
Diplomacy is a game of negotiations, alliances, promises kept, and | ||
promises broken. In order to survive, a player needs help from | ||
others. In order to win the game, a player must eventually stand | ||
alone. Knowing whom to trust, when to trust them, what to promise, | ||
and when to promise it is the heart of the game. Remember, you are | ||
a diplomat first, a commander second. | ||
|
||
At the beginning of each turn, players meet together in small groups | ||
to discuss their plans and suggest strategies. Alliances between | ||
players are openly or secretly made, and orders are (hopefully) | ||
coordinated. Immediately following this period of “diplomacy,” | ||
each player secretly writes an order for each of his or her units on a | ||
slip of paper. When all players have written their orders, the orders | ||
are simultaneously revealed, and then the orders are all resolved. | ||
Some units are moved, some have to retreat, and some are removed. | ||
Resolving orders is the most challenging part of the rules and | ||
requires complete knowledge of the rules. | ||
|
||
Each turn represents six months of time. The first turn is called | ||
a Spring turn and the next a Fall turn. After each Fall turn, each | ||
Great Power must reconcile the number of units it controls with the | ||
number of supply centers it controls. At this time some units are | ||
removed and new ones are built. | ||
|
||
As soon as one Great Power controls 18 supply centers, it’s considered to have gained | ||
control of Europe. The player representing that Great Power is the winner. However, | ||
players can end the game by agreement before a winner is determined. In this case, all | ||
players who still have pieces on the game board share equally in a draw. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters