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snes_spc

This is a fork of snes_spc.

More details in the original readme.txt file. I've removed the fast DSP, and added a script to create an amalgamated build (so you can generate a single .cpp file to bring into your projects).

Also fun fact, if you compile with -fno-exceptions and -fno-rtti you can avoid libstdc++ entirely - you can have an object file that can be brought into a C project without any dependencies, save for some stdlib functions.

This does not parse id666 tags found in .spc files, I have a separate c library to handle that.

LICENSE

LGPL 2.1 (see license.txt).