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Abstract Concept
- São Paulo
- https://jsusaki.github.io
- @j1susaki
Stars
A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong
A modern roguelike engine made while following the older libtcod tutorials.
r/RoguelikeDev Does The Complete Roguelike Tutorial
A curated list of roguelike development resources
Mosaic, an openFrameworks based Visual Patching Creative-Coding Platform
RandomArt Idea Implementation from the Hash Visualization Paper
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Audio playback and capture library written in C, in a single source file.
A single file, easy to use, audio playback and synthesis framework
Fluid simulation engine for computer graphics applications
A collaborative book on algorithms
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A collection of algorithms and data structures
Lightweight and modular C++11 graphics middleware for games and data visualization
Sample code for https://github.com/floooh/sokol
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Interface library for applications with text-based console-like output
DO NOT CHECK OUT THESE FILES FROM GITHUB UNLESS YOU KNOW WHAT YOU ARE DOING. (See below.)