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retro-style deterministic renderer with integrated modeller/scene editor.

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RetroRay

Status: early development. Not usable yet.

shot

The primary target is DOS, running on a PC with at least a 486 (ideally pentium or faster), and a VESA-compatible SVGA card. Currently VBE 2.0 with a linear framebuffer is required. If your graphics card doesn't support VBE 2.0 natively, run univbe first. This restriction will be lifted later on as the VBE 1.x support becomes more complete.

On other platforms (UNIX, Windows, etc) OpenGL is used for video output.

Retroray needs to find some data files at runtime. The data files are not included in the git repository, you need to download them separately from: http://nuclear.mutantstargoat.com/sw/retroray/releases/rraydata.zip. Extract the archive in the project root directory. This will create a data/ directory where retroray will expect to find its assets.

License

Copyright (C) 2023 John Tsiombikas [email protected]

This program is free software. Feel free to use, modify, and/or redistribute it under the terms of the GNU General Public License v3, or at your option, any later version published buy the Free Software Foundation. See COPYING for details.

DOS Build

You will need some version of the Watcom C compiler installed, either natively under DOS or as a cross-compiler. Simply run wmake to build.

UNIX build

Just type make (or gmake on non-GNU systems). Installing is not supported yet; run it from the project directory. There are no dependencies other than OpenGL and Xlib.

Windows build

From a mingw shell, just type make. No dependencies other than OpenGL. To cross-compile from UNIX, try make crosswin, assuming i686-w64-mingw32-gcc is in the path.

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