- Gyeonggi-do, South Korea
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07:24
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Easy to integrate memory allocation library for Direct3D 12
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Voro++: a three-dimensional Voronoi cell library in C++
Hull, Delaunay and Voronoi algorithms in Unity
Wykobi C++ Computational Geometry Library https://www.wykobi.com
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance conc…
💡 Experimental real-time global illumination renderer 🦀
Portable and lightweight cross-platform desktop application development framework
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
A fast entity component system (ECS) for C & C++
Small footprint UI library for hardware accelerated games & applications
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
Portable base library for C programmers, designed for performance and simplicity.
Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2…
The code for iHateregex.io 😈 - The Regex Cheat Sheet
OpenGL text using one vertex buffer, one texture and FreeType
🔺😎 A curated list of awesome stuff to learn computer graphics
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller