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Classes + Instead of requiring custom funcions for abilities that require a talent (or replace a talent), added talent= and notalent= fields to abilities. + Added Faulty Countermeasure to usable items. + Added some shared legendaries and related auras. Death Knight: + pre-populate gargoyle as a pet. + sudden_doom stacks to 2 with artifact trait. + clawing_shadows fixed. Demon Hunter + health regen effects will no longer cause the addon to stop updating health information. + APL tweaks to reduce Fel Rush overusage, added class setting for Keep Fel Rush Recharging. Druid + Health gains should affect health.actual (to avoid breaking health.current) or use gain(). Hunter + Fix for T19 detection (wrong itemID used for 1 of the pieces). + Health gains should affect health.actual or use gain(). Monk + Added healing_elixir, touch_of_karma per request (ToK is in the updated APL). + Imported latest WW APL, hope nothing breaks. Core/Engine + Start looking up to 60 seconds out, to be more friendly to Brewmaster's defensive icon. Formatting/UI/Debug + Show 'nil' value for variables/conditions that are nil, when looking at tooltips, etc. Options + Don't let people disable the Global Cooldown using Class Settings / Exclusions. + Imported APLs will now be spaced out for readability's sake. + Added Issue Reporting tab to simplify complaining about my shoddy coding. + Special modifiers that tend to be string values (i.e., action list names) will return string values consistently. State + Possible improvement in time-to-die calculations, though I think I still want to rewrite this. + Non-boss enemy time-to-die now starts at 15 seconds instead of 300 seconds. Utils + Imported APL names will get cleaned up a little more consistently/accurately using "frontier match" logic.
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