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@xmfunny
- Xia Men,Fu Jian,China
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ECS-driven 2D and 3D physics engine for the Bevy game engine.
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Easily animate Unity text and apply other effects with custom tags
A massively parallel, high-level programming language
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
Industry leading face manipulation platform
MuseV: Infinite-length and High Fidelity Virtual Human Video Generation with Visual Conditioned Parallel Denoising
llama3 implementation one matrix multiplication at a time
An animation plugin based on Playables API
Wraps the IC-Light Diffuser demo to a ComfyUI node
Loungy is a WIP launcher in the vein of Spotlight, Alfred, Raycast.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
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A 3d model, animation and generalized game ripping library written in Rust.
A cross-platform, safe, pure-Rust graphics API.
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping