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bulkan

My small one-shot renderer. Takes an obj file with texture and normal maps, returns a .ppm file of the generated image. I owe huge thanks to the wiki of the TinyRenderer (https://github.com/ssloy/tinyrenderer/wiki) for teaching me the theory behind rasterization and lighting.

Features

  • .obj parser
  • tangent space normal map support
  • custom pixel/fragment shader support
  • look_at function to observe the model from different angles
  • etc.

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My small renderer

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