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This is MCP server for Claude that gives it terminal control, file system search and diff file editing capabilities
Explain complex systems using visuals and simple terms. Help you prepare for system design interviews.
10 Lessons to Get Started Building AI Agents
Awesome LeetCode resources to learn Data Structures and Algorithms and prepare for Coding Interviews.
In-depth tutorials on LLMs, RAGs and real-world AI agent applications.
UniState is a modern, high-performance, scalable state machine package for Unity.
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Papers from the computer science community to read and discuss.
An example project on how to set up and write custom server code in Nakama server.
Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform
Learn how a professional creates multiplayer games that scale with Unity Netcode for GameObjects.
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Realtime-CSG, CSG level editor for Unity
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
Smart glasses OS, with dozens of built-in apps. Users get AI assistant, notifications, translation, screen mirror, captions, and more. Devs get to write 1 app that runs on any pair of smart glases.
Proximity voice chat for Unity using FMOD, compatible with Netcode for GameObjects
21 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
A collection of notebooks/recipes showcasing some fun and effective ways of using Claude.
Set material properties right from component for Unity.
A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked with MaterialProperty Attribute.
✨ Easy to set up Material Property Block
📄 A curated list of awesome .cursorrules files
GitHub Actions to generate TOC (Table of Contents)
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.