Stars
Applied 3D geometry in C++, with a focus on surface meshes.
code for paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"
Portable, simple and extensible C++ logging library
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Productive, portable, and performant GPU programming in Python.
A generative world for general-purpose robotics & embodied AI learning.
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
A simple C++ library for reading and writing audio files.
Physical modelling synthesis code developed by the NESS project at the University of Edinburgh
A first-of-its-kind acoustic simulation platform for audio-visual embodied AI research. It supports training and evaluating multiple tasks and applications.
Impulse response generation based on state-of-the-art geometric sound propagation engine.
PFFDTD is an open-source FDTD simulator for 3D room acoustics
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
Simple MPL-2.0-licensed C++ geometry processing library.
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)