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Green:Code | FEE CTU
- Prague, Czech Republic
- in/kareltomanec
Stars
Framework for Vulkan beginners, used in university education.
Recipes for the ConanCenter repository
Safe and rich Rust wrapper around the Vulkan API
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Create a site or blog from your GitHub repositories with GitHub Pages.
One stop solution for all Vulkan samples
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Easy to integrate Vulkan memory allocation library
Godot Engine – Multi-platform 2D and 3D game engine
A framework for rapid prototyping and development of real-time rendering techniques.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
High dynamic range (HDR) image viewer for graphics people
A minimal GPU design in Verilog to learn how GPUs work from the ground up
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2