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Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
A comprehensive list of custom game engines
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single function call to draw and interact. Supports global, local, and vi…
Physically based path tracer made in Vulkan.
Procedural generation of tree models in blender
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Sili - a cross-platform standard library for modern C programming
2D rectangular bin packing with option for item removal
Single-header BVH construction and traversal library.
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
A WebGL2 Enterprise PBR sample renderer
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files
Optimized implementation for color-icon-matrix barcodes
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
⚡ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java, Dart). Use what you love ❤️ Angular, React, Solid, Svelte, Vue with: iOS (UIKi…