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update tsserver
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ananthakumaran committed Oct 30, 2020
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2 changes: 1 addition & 1 deletion tide.el
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;; Author: Anantha kumaran <[email protected]>
;; URL: http://github.com/ananthakumaran/tide
;; Version: 4.0.2
;; Version: 4.0.5
;; Keywords: typescript
;; Package-Requires: ((emacs "25.1") (dash "2.10.0") (s "1.11.0") (flycheck "27") (typescript-mode "0.1") (cl-lib "0.5"))

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99 changes: 99 additions & 0 deletions tsserver/lib.es2020.sharedmemory.d.ts
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/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */



/// <reference no-default-lib="true"/>


interface Atomics {
/**
* Adds a value to the value at the given position in the array, returning the original value.
* Until this atomic operation completes, any other read or write operation against the array
* will block.
*/
add(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* Stores the bitwise AND of a value with the value at the given position in the array,
* returning the original value. Until this atomic operation completes, any other read or
* write operation against the array will block.
*/
and(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* Replaces the value at the given position in the array if the original value equals the given
* expected value, returning the original value. Until this atomic operation completes, any
* other read or write operation against the array will block.
*/
compareExchange(typedArray: BigInt64Array | BigUint64Array, index: number, expectedValue: bigint, replacementValue: bigint): bigint;

/**
* Replaces the value at the given position in the array, returning the original value. Until
* this atomic operation completes, any other read or write operation against the array will
* block.
*/
exchange(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* Returns the value at the given position in the array. Until this atomic operation completes,
* any other read or write operation against the array will block.
*/
load(typedArray: BigInt64Array | BigUint64Array, index: number): bigint;

/**
* Stores the bitwise OR of a value with the value at the given position in the array,
* returning the original value. Until this atomic operation completes, any other read or write
* operation against the array will block.
*/
or(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* Stores a value at the given position in the array, returning the new value. Until this
* atomic operation completes, any other read or write operation against the array will block.
*/
store(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* Subtracts a value from the value at the given position in the array, returning the original
* value. Until this atomic operation completes, any other read or write operation against the
* array will block.
*/
sub(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;

/**
* If the value at the given position in the array is equal to the provided value, the current
* agent is put to sleep causing execution to suspend until the timeout expires (returning
* `"timed-out"`) or until the agent is awoken (returning `"ok"`); otherwise, returns
* `"not-equal"`.
*/
wait(typedArray: BigInt64Array, index: number, value: bigint, timeout?: number): "ok" | "not-equal" | "timed-out";

/**
* Wakes up sleeping agents that are waiting on the given index of the array, returning the
* number of agents that were awoken.
* @param typedArray A shared BigInt64Array.
* @param index The position in the typedArray to wake up on.
* @param count The number of sleeping agents to notify. Defaults to +Infinity.
*/
notify(typedArray: BigInt64Array, index: number, count?: number): number;

/**
* Stores the bitwise XOR of a value with the value at the given position in the array,
* returning the original value. Until this atomic operation completes, any other read or write
* operation against the array will block.
*/
xor(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint;
}
166 changes: 166 additions & 0 deletions tsserver/lib.webworker.iterable.d.ts
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/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */



/// <reference no-default-lib="true"/>


/////////////////////////////
/// Worker Iterable APIs
/////////////////////////////

interface Cache {
addAll(requests: Iterable<RequestInfo>): Promise<void>;
}

interface CanvasPathDrawingStyles {
setLineDash(segments: Iterable<number>): void;
}

interface DOMStringList {
[Symbol.iterator](): IterableIterator<string>;
}

interface FileList {
[Symbol.iterator](): IterableIterator<File>;
}

interface FormData {
[Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns a list of keys in the list.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the list.
*/
values(): IterableIterator<FormDataEntryValue>;
}

interface Headers {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all key/value pairs contained in this object.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
*/
keys(): IterableIterator<string>;
/**
* Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
*/
values(): IterableIterator<string>;
}

interface IDBDatabase {
/**
* Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names.
*/
transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction;
}

interface IDBObjectStore {
/**
* Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
*
* Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
*/
createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
}

interface URLSearchParams {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an array of key, value pairs for every entry in the search params.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns a list of keys in the search params.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the search params.
*/
values(): IterableIterator<string>;
}

interface WEBGL_draw_buffers {
drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
}

interface WebGL2RenderingContextBase {
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
drawBuffers(buffers: Iterable<GLenum>): void;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
}

interface WebGL2RenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
}

interface WebGLRenderingContextBase {
vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
}

interface WebGLRenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
}
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