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;; Author: Anantha kumaran <[email protected]> | ||
;; URL: http://github.com/ananthakumaran/tide | ||
;; Version: 4.0.2 | ||
;; Version: 4.0.5 | ||
;; Keywords: typescript | ||
;; Package-Requires: ((emacs "25.1") (dash "2.10.0") (s "1.11.0") (flycheck "27") (typescript-mode "0.1") (cl-lib "0.5")) | ||
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/*! ***************************************************************************** | ||
Copyright (c) Microsoft Corporation. All rights reserved. | ||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use | ||
this file except in compliance with the License. You may obtain a copy of the | ||
License at http://www.apache.org/licenses/LICENSE-2.0 | ||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED | ||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, | ||
MERCHANTABLITY OR NON-INFRINGEMENT. | ||
See the Apache Version 2.0 License for specific language governing permissions | ||
and limitations under the License. | ||
***************************************************************************** */ | ||
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/// <reference no-default-lib="true"/> | ||
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interface Atomics { | ||
/** | ||
* Adds a value to the value at the given position in the array, returning the original value. | ||
* Until this atomic operation completes, any other read or write operation against the array | ||
* will block. | ||
*/ | ||
add(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* Stores the bitwise AND of a value with the value at the given position in the array, | ||
* returning the original value. Until this atomic operation completes, any other read or | ||
* write operation against the array will block. | ||
*/ | ||
and(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* Replaces the value at the given position in the array if the original value equals the given | ||
* expected value, returning the original value. Until this atomic operation completes, any | ||
* other read or write operation against the array will block. | ||
*/ | ||
compareExchange(typedArray: BigInt64Array | BigUint64Array, index: number, expectedValue: bigint, replacementValue: bigint): bigint; | ||
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/** | ||
* Replaces the value at the given position in the array, returning the original value. Until | ||
* this atomic operation completes, any other read or write operation against the array will | ||
* block. | ||
*/ | ||
exchange(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* Returns the value at the given position in the array. Until this atomic operation completes, | ||
* any other read or write operation against the array will block. | ||
*/ | ||
load(typedArray: BigInt64Array | BigUint64Array, index: number): bigint; | ||
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/** | ||
* Stores the bitwise OR of a value with the value at the given position in the array, | ||
* returning the original value. Until this atomic operation completes, any other read or write | ||
* operation against the array will block. | ||
*/ | ||
or(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* Stores a value at the given position in the array, returning the new value. Until this | ||
* atomic operation completes, any other read or write operation against the array will block. | ||
*/ | ||
store(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* Subtracts a value from the value at the given position in the array, returning the original | ||
* value. Until this atomic operation completes, any other read or write operation against the | ||
* array will block. | ||
*/ | ||
sub(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
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/** | ||
* If the value at the given position in the array is equal to the provided value, the current | ||
* agent is put to sleep causing execution to suspend until the timeout expires (returning | ||
* `"timed-out"`) or until the agent is awoken (returning `"ok"`); otherwise, returns | ||
* `"not-equal"`. | ||
*/ | ||
wait(typedArray: BigInt64Array, index: number, value: bigint, timeout?: number): "ok" | "not-equal" | "timed-out"; | ||
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/** | ||
* Wakes up sleeping agents that are waiting on the given index of the array, returning the | ||
* number of agents that were awoken. | ||
* @param typedArray A shared BigInt64Array. | ||
* @param index The position in the typedArray to wake up on. | ||
* @param count The number of sleeping agents to notify. Defaults to +Infinity. | ||
*/ | ||
notify(typedArray: BigInt64Array, index: number, count?: number): number; | ||
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/** | ||
* Stores the bitwise XOR of a value with the value at the given position in the array, | ||
* returning the original value. Until this atomic operation completes, any other read or write | ||
* operation against the array will block. | ||
*/ | ||
xor(typedArray: BigInt64Array | BigUint64Array, index: number, value: bigint): bigint; | ||
} |
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/*! ***************************************************************************** | ||
Copyright (c) Microsoft Corporation. All rights reserved. | ||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use | ||
this file except in compliance with the License. You may obtain a copy of the | ||
License at http://www.apache.org/licenses/LICENSE-2.0 | ||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED | ||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, | ||
MERCHANTABLITY OR NON-INFRINGEMENT. | ||
See the Apache Version 2.0 License for specific language governing permissions | ||
and limitations under the License. | ||
***************************************************************************** */ | ||
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/// <reference no-default-lib="true"/> | ||
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///////////////////////////// | ||
/// Worker Iterable APIs | ||
///////////////////////////// | ||
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interface Cache { | ||
addAll(requests: Iterable<RequestInfo>): Promise<void>; | ||
} | ||
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interface CanvasPathDrawingStyles { | ||
setLineDash(segments: Iterable<number>): void; | ||
} | ||
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interface DOMStringList { | ||
[Symbol.iterator](): IterableIterator<string>; | ||
} | ||
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interface FileList { | ||
[Symbol.iterator](): IterableIterator<File>; | ||
} | ||
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interface FormData { | ||
[Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>; | ||
/** | ||
* Returns an array of key, value pairs for every entry in the list. | ||
*/ | ||
entries(): IterableIterator<[string, FormDataEntryValue]>; | ||
/** | ||
* Returns a list of keys in the list. | ||
*/ | ||
keys(): IterableIterator<string>; | ||
/** | ||
* Returns a list of values in the list. | ||
*/ | ||
values(): IterableIterator<FormDataEntryValue>; | ||
} | ||
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interface Headers { | ||
[Symbol.iterator](): IterableIterator<[string, string]>; | ||
/** | ||
* Returns an iterator allowing to go through all key/value pairs contained in this object. | ||
*/ | ||
entries(): IterableIterator<[string, string]>; | ||
/** | ||
* Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. | ||
*/ | ||
keys(): IterableIterator<string>; | ||
/** | ||
* Returns an iterator allowing to go through all values of the key/value pairs contained in this object. | ||
*/ | ||
values(): IterableIterator<string>; | ||
} | ||
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interface IDBDatabase { | ||
/** | ||
* Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. | ||
*/ | ||
transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction; | ||
} | ||
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interface IDBObjectStore { | ||
/** | ||
* Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException. | ||
* | ||
* Throws an "InvalidStateError" DOMException if not called within an upgrade transaction. | ||
*/ | ||
createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex; | ||
} | ||
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interface URLSearchParams { | ||
[Symbol.iterator](): IterableIterator<[string, string]>; | ||
/** | ||
* Returns an array of key, value pairs for every entry in the search params. | ||
*/ | ||
entries(): IterableIterator<[string, string]>; | ||
/** | ||
* Returns a list of keys in the search params. | ||
*/ | ||
keys(): IterableIterator<string>; | ||
/** | ||
* Returns a list of values in the search params. | ||
*/ | ||
values(): IterableIterator<string>; | ||
} | ||
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interface WEBGL_draw_buffers { | ||
drawBuffersWEBGL(buffers: Iterable<GLenum>): void; | ||
} | ||
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interface WebGL2RenderingContextBase { | ||
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void; | ||
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void; | ||
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void; | ||
drawBuffers(buffers: Iterable<GLenum>): void; | ||
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any; | ||
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null; | ||
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; | ||
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | ||
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; | ||
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void; | ||
vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void; | ||
} | ||
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interface WebGL2RenderingContextOverloads { | ||
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; | ||
} | ||
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interface WebGLRenderingContextBase { | ||
vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void; | ||
vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void; | ||
vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void; | ||
vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void; | ||
} | ||
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interface WebGLRenderingContextOverloads { | ||
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; | ||
uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; | ||
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; | ||
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; | ||
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; | ||
uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; | ||
uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; | ||
uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; | ||
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; | ||
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; | ||
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; | ||
} |
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