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Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
An open-source interoperability standard for tools and content management systems used in media production.
minimal but extensible header only implementation of photon mapping in C++
Lightning fast C++/CUDA neural network framework
Shader to render Houdini ocean spectra natively in Arnold
GoogleTest - Google Testing and Mocking Framework
A common USD (Universal Scene Description) plugin for Autodesk Maya
Arnold to Redshift shader conversion script for Maya.
GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
Development repository for OpenVDB AX: a JIT expression language for VDB
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Nodz : Visualize your data - Free nodes based graph generator.
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
Cross-platform lib for process and system monitoring in Python
Simpe C tool to analyze x86 binary for used instructions set
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.