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Overview

This is a simple and small game made in Raylib that follows a cube which tries not to be obliterated by a death ray.

Requirements

  • Functioning GPU and CPU hardware.
  • Roughly 5 megabytes of available storage space.
  • GCC or MinGW installed and running.

Notes

  • This contains Raylib version 5.5 per his Github page.
  • It follows standard hierarchy practices.
  • Given the nature of Raylib, all library and header files are stored locally.
    • Executables are built statically.
  • It's built using a pre-existing Raylib example.