This is a simple and small game made in Raylib that follows a cube which tries not to be obliterated by a death ray.
- Functioning GPU and CPU hardware.
- Roughly 5 megabytes of available storage space.
- GCC or MinGW installed and running.
- This contains Raylib version 5.5 per his Github page.
- It follows standard hierarchy practices.
- Given the nature of Raylib, all library and header files are stored locally.
- Executables are built statically.
- It's built using a pre-existing Raylib example.