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Merge pull request OpenMW#2280 from akortunov/optimize
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Reduce default composite map distance to decrease GPU loading
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psi29a authored Mar 24, 2019
2 parents 354f904 + bbb1fdd commit 0a1af52
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion docs/source/reference/modding/settings/terrain.rst
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Expand Up @@ -68,7 +68,7 @@ composite map level

:Type: integer
:Range: >= -3
:Default: 0
:Default: -2

Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
With value -3 composite maps are used everywhere.
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2 changes: 1 addition & 1 deletion files/settings-default.cfg
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Expand Up @@ -98,7 +98,7 @@ vertex lod mod = 0

# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
# Higher value is more detailed textures.
composite map level = 0
composite map level = -2

# Controls the resolution of composite maps.
composite map resolution = 512
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