42-Scop 12th Iteration Press on the Image to get linked to SCOP 2.0 11th Iteration 10th 7 Diffrent UV map modes 9th Iteration Cylindrical UV mapping attempt Just some cool images 8th Iteration Added Vertecies mode Added Edge Mode 7th Iteration Added UV mapping Added Overlay Mapping 6th Iteration Added QWERT To change Colors Added 4 default materials Added Basic Texture, No UV mapped yet Added Centing in middle of the map Fifth Iteration Added Mouse Movment Added Correct layer order Correctly managin materials from the MTL file Forth Iteration Added Light mapping Third Iteration Added Rotation Second Iteration Added Triangle and QUAD rendering First Iteration (2 days of work in): Parsing + Triangle Rendering