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fix compile warning of unused variable in VolumeShaderComposer.h
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Just cleaning up some dashboard issues that have been introduced
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martinken committed Jan 10, 2018
1 parent 35430ca commit e9ce8d4
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1 change: 0 additions & 1 deletion Rendering/VolumeOpenGL2/vtkVolumeShaderComposer.h
Original file line number Diff line number Diff line change
Expand Up @@ -1151,7 +1151,6 @@ namespace vtkvolume
if (noOfComponents > 1 && independentComponents)
{
// Multiple independent components
std::string shaderStr;
toString <<
"float computeOpacity(vec4 scalar, int component)\n"
"{\n";
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