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Use sf::Uint32 instead of std::uint32_t
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amhndu committed Nov 11, 2020
1 parent bb0097a commit a06324c
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions include/PaletteColors.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#include <cstdint>
#include <SFML/Config.hpp>

//Colors in RGBA (8 bit colors)
const std::uint32_t colors[] = {
const sf::Uint32 colors[] = {
0x666666ff, 0x002a88ff, 0x1412a7ff, 0x3b00a4ff, 0x5c007eff, 0x6e0040ff, 0x6c0600ff, 0x561d00ff,
0x333500ff, 0x0b4800ff, 0x005200ff, 0x004f08ff, 0x00404dff, 0x000000ff, 0x000000ff, 0x000000ff,
0xadadadff, 0x155fd9ff, 0x4240ffff, 0x7527feff, 0xa01accff, 0xb71e7bff, 0xb53120ff, 0x994e00ff,
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