Stars
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
《剑指Offer:名企面试官精讲典型编程面试题》第二版源代码
📄 适合中文的简历模板收集(LaTeX,HTML/JS and so on)由 @hoochanlon 维护
Artwork and artwork license information from Dungeon Crawl Stone Soup
An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.
A native Unity plugin to interact with Gallery/Photos on Android & iOS (save and/or load images/videos)
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Algorithmically grow trees using love2d, raylib or pixijs
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Export unity scene or FBX to obj file. 导出Unity的场景或FBX到obj文件。
Light probe generation and BRDF authoring for physically based shading.
Deferred Physically Based Rendering - LÖVE library
A FOSS release of source code of the unreleased version 0.3 of Songs of the Eons
LÖVE example of a screen wipe shader, for use with in-game cinematics, screen transitions and such.