Releases: limo-app/limo
Releases · limo-app/limo
1.1
New Features
- Added deployer type to manage mods in modsettings.lsx for Baldur's Gate 3
- Added this dialog
- OpenMW Plugin Deployer now manages additionally manages .omwscript files
- OpenMW Plugin Deployer now supports adding a groundcover tag and adds tagged plugins as groundcover entries to openmw.cfg (addresses #91)
- Added import config for: Stardew Valley (implemented by #113)
- Added import config for: Fallout 3, Oblivion GOTY, Fallout 3 GOTY, Fallout: New Vegas, Fallout 4, Subnautica: Below Zero, Oblivion GOTY Deluxe (implemented by #115)
Changes
- Removed LOOT support for OpenMW Plugin Deployer
- OpenMW Plugin Deployer now handles files with the following extensions: .esm, .esp, .omwgame, .omwaddon, .omwscript (addresses #95)
Fixes
- For Fallout 3, Fallout: New Vegas and Oblivion: Loot Deployer new only adds active plugins to plugins.txt and adapts plugin file timestamps according to the load order (addresses #109)
- App launch command now uses xdg-open to support both flatpak and system Steam (implemented by #101)
- Fixed tags and deployer duplication when importing steam apps while reusing an existing staging directory (addresses #105, implemented by #108)
- Fixed broken symlinks not being detected
1.0.11
1.0.10
- Added a separate tab for tool logs
- Added auto-fill for Replace Mod option
- Added version auto-fill when downloading through Nexus dialog
- Fixed issue with absolute paths in FOMOD files
- Fixed potential issue with external tools issue caused by
.lmm_managed_dir
files
1.0.9
1.0.8.2
1.0.8.1
1.0.8
- Added new deployer type: Reverse Deployer
- Added an Undeploy button
- Improved detection of Steam library folders
- Fixed busy status not ending when certain dialogs were closed
- Fixed issue with removing profiles for backups
- Fixed case of FOMOD installation failing
1.0.7
- Import from Steam now supports specialized settings for Steam apps
- Fixed detection of flatpak Steam version
- Reinstalling mods will no longer cause the new files to be shown as external changes
- Fixed mods not being split when reinstalling them
- Fixed Nexus API key not shown when using the default password