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@@ -8,8 +8,8 @@ For comments, corrections and updates, please contact [email protected] | |
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Parts of Mono are dual licensed, they are available to the | ||
public in GPL or LGPL forms, but we also offer those pieces | ||
under commercial terms from Novell for when the GPL and the | ||
LGPL are not suitable. | ||
under commercial terms from Xamarin for the cases wher the GPL | ||
and the LGPL are not suitable. | ||
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We have tried to pick the licenses that will maximize adoption | ||
of Mono, so we tend to use the MIT X11 or LGPL liceses. | ||
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@@ -22,6 +22,9 @@ For comments, corrections and updates, please contact [email protected] | |
Contributions for other modules should be under the same license | ||
terms as the rest of the module, or under MIT X11 terms. | ||
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For the actual license links in the Mono distribution see the | ||
bottom of this file. | ||
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If you need further information, please contact [email protected] | ||
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* The Modules | ||
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@@ -31,15 +34,15 @@ For comments, corrections and updates, please contact [email protected] | |
This code is dual licensed under the LGPL or commercial licenses. | ||
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The LGPL ensures that Mono can be used in most scenarios, but | ||
gives Novell the flexibility to relicense the code for | ||
gives Xamarin the flexibility to relicense the code for | ||
embedded systems, static linking or commercial settings where | ||
the LGPL can not be used. | ||
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We consider non-LGPL use instances where you use this on an | ||
embedded system where the end user is not able to upgrade the | ||
Mono VM or Moonlight installation or distribution that is part | ||
of your product (Section 6 and 7), you would have to obtain a | ||
commercial license from Novell (consider software burned into | ||
commercial license from Xamarin (consider software burned into | ||
a ROM, systems where end users would not be able to upgrade, | ||
an embedded console, a game console that imposes limitations | ||
on the distribution and access to the code, a phone platform | ||
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