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rotate ID3D11Texture2D (rustdesk#9772)

* Rotate ID3D11Texture2D after duplication with d3d11 video processor.
* If display is not rotated, nothing will be created; If the rotation
  fails, it will use the old fallback logic

TODO:
* If changing from Landscape to Landscape(flipped) during capture, the resolution is
  not changed, video service fallback to gdi directly.

Signed-off-by: 21pages <[email protected]>