Stars
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
MathematicalVisualizationArt 2023
TinyVM is a small, fast, lightweight virtual machine written in pure ANSI C.
GPU Driven Pipeline study from GDC 2015 & GDC 2016
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
Mars is a cross-platform network component developed by WeChat.
Console-based GLSL Sandbox for 2D/3D shaders
Upload/Download Files Using HttpClient in C#
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
Unity-Technologies / bdwgc
Forked from ivmai/bdwgcThe Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)
Unity Node Editor: Lets you view and edit node graphs inside Unity
2021年最新总结,推荐工程师合适读本,计算机科学,软件技术,创业,思想类,数学类,人物传记书籍
Files for DOSBox + MASM Win32 assembly environment. Tutorial: https://blog.csdn.net/YuzuruHanyu/article/details/80287419
Zero encoding extreme performance binary serializer for C# and Unity.
A project used for learning Unity Universal Render Pipeline
A sample BRG project for the blog post @ https://gamedev.center
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required