JKEnhanced-GrandMaster seeks to...
- Make the gameplay more balanced over the course of the game.
- Improve things that are useless, including enemies.
- Add a new even harder difficulty mode to the game.
- Some features do not require Grand Master difficulty and are always on.
- Italic text indicates how things work without the mod and/or why the change was made.
General | Changes | Requires GM difficulty |
---|---|---|
Weapon Pickup | Grants a third of the regular ammo amount. | Yes |
Weapon | Changes | Original | Requires GM difficulty |
---|---|---|---|
Bowcaster | Primary projectiles have as much horizontal as they do vertical spread. | Had no horizontal spread. | No |
\_ | Projectile angle offset for extra projectiles is not ignored with sense. | All projectiles stack on top of each other with perfect accuracy when sense is on. | No |
\_ | Multiple projectiles shooting arc reduced by 60%. | Too wide spread with multiple projectiles to be useful when enemy is not in shooters face. | No |
\_ | Secondary is half as accurate as primary. | Secondary is perfectly accurate. | Yes |
Demp2 | Deals 300% or 400% extra damage to combat droids. | Normally deals 500% or 700% extra. | Yes |
Disruptor | Enabled scoping while walking. Zoom level can be changed using next/previous weapon bindings. | *Only crouched movement was possible. Zoom level could not be changed after initial zooming. | No |
General | Changes | Requires GM difficulty |
---|---|---|
Flag "altFire" | Actually works now. NPC will toggle between primary/secondary to avoid self injury with explosives without messing up their fire rate. | No |
Flag "cloak" | Any NPC with "cloak 1" in their file will share Imperial Saboteurs cloak mechanics. | No |
Vision | By default NPCs can see roughly 50% further. | Yes |
Specific | Changes | Original | Requires GM difficulty |
---|---|---|---|
Assassin Droid | Can shoot while shield is up. | Could not shoot. | Yes |
Imperial Saboteur | Can shoot while cloaked. | Could not shoot. | No |
\_ | Permanently cloaked, unless electrified. | Decloaked periodically and when damaged. | Yes |
Kyle (Boss) | Grip 'toss aside' strength is reduced by a third. | Tossed you ridiculously far. | No |
\_ | Grip toss deals 15 impact damage. | Dealt no damage. | Yes |
\_ | Desann and any unarmed normal reborn/cultist gains this ability. | Normally only Kyle has grip toss. | Yes |
Mark1 | Can shoot with both guns simultaneously at any range. | Shot one at a time depending on distance. | No |
\_ | Bowcaster damage scales with difficulty. | Used a very high static value. | No |
\_ | Prefers to keep a distance to enemy. | Used to run all the way up to your face. | No |
\_ | Shoots bowcaster bolts twice as often. | The delay was ridiculously long. | Yes |
\_ | The arms are four times as durable. | They were too easy to destroy. | Yes |
\_ | Shoots rockets instead of bowcaster bolts from a distance. | Judging by the code, the bowcaster was actually meant to be a rocket launcher! | Yes |
\_ | Blaster bursts are fired twice as often and they are longer. | Why not? | Yes |
Mine Monster | Runs right onto your skin. | Didn't run close enough to attack. | No |
Turret | Turns barrel twice as fast. | Was easy to run around. | Yes |
General | Changes | Original | Requires GM difficulty |
---|---|---|---|
Level Advancement | Dark/Light Power advancement is limited to core force power level. | No restriction. | No |
Saber | Changes | Original | Requires GM difficulty |
---|---|---|---|
Chance to deflect directly at enemy | Now 5%, 10% or 20% depending on Saber Defense level. | Was 0%, 25% and 100%. | Yes |
Force Power | Changes | Original | Requires GM difficulty |
---|---|---|---|
Force Speed | Field of view distortion halved. | Unnecessarily high values. | No |
\_ | Activating speed turns off the saber. Attacking ends speed. | Could attack freely. | Yes |
Force Push | Area of effect cone halved. | Not halved. | Yes |
Force Pull | Pull strength increased by 33% for level 2 and reduced by 50% for level 3. | Level 1/2 barely pulled a single target toward you while level 3 could send multiple targets to the orbit. | No |
\_ | Area of effect cone halved. | Not halved. | Yes |
Force Sense | Weapon spread reduction is 20% per level. | Spread reduction was 0% or 100%, depending on level. | Yes |
Force Absorb | Duration reduced to 5 seconds. | Was 20 seconds. | Yes |
\_ | Does not absorb force points. | Gave a portion of force points enemies used. | Yes |
Force Heal | Heals 1hp per 2 force points. | Healed 1hp per 4 force points. Just caused unnecessary waiting. | No |
\_ | For every 5hp healed max force points are reduced by 1 down to a minimum of 20, lasting until the end of the level. | No penalty. | Yes |
\_ | Level 3 heals 10hp per second. | Healed 20hp per second. | Yes |
Force Drain | Initiating drain reduces max hp every time by 5 down to a minimum of 20hp. Ranged drain is disabled for the player. | No penalty or disabling. | Yes |
\_ | Drain overcharge always enabled up to 100hp, regardless of max health. There is 50%, 33% or 25% chance to lose 1hp overcharge every second, depending on level. | Only level 3 had overcharge up to 125% max hp, reduced at a rate of 1hp per second. | Yes |
Force Grip | Level 1 duration is 1 second. | Was 5 seconds. | Yes |