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RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 167 12 Updated Jul 23, 2024

ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling

Python 70 11 Updated Aug 9, 2024
HTML 13 2 Updated Aug 2, 2023

Source code for "Progressive Denoising of Monte Carlo Rendered Images".

Shell 56 5 Updated Jun 15, 2022

Fixed Foveated Rendering for SteamVR games

C 121 4 Updated Sep 9, 2023

Sandbox for graphics paper implementation

C++ 233 20 Updated Nov 15, 2024
Python 739 95 Updated Dec 5, 2024

A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF

Python 3,674 343 Updated Dec 8, 2023

BiliBili Client Demo for Apple TV (tvOS)

Swift 2,381 444 Updated Dec 17, 2024

Simple Open-source Ray Tracer

C++ 880 60 Updated Jul 4, 2024
C 39 5 Updated Feb 5, 2024

Ray tracing glTF scene with Vulkan

C++ 581 37 Updated Sep 7, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 8 1 Updated Feb 3, 2020