[ts] Release 4.1.54 #1
Annotations
30 errors and 80 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / upload-to-s3
This request has been automatically failed because it uses a deprecated version of `actions/download-artifact: v2`. Learn more: https://github.blog/changelog/2024-02-13-deprecation-notice-v1-and-v2-of-the-artifact-actions/
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build-versions (4.1.3-stable, 4.1.3.stable, true) / upload-to-s3-mono
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-windows
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-web
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-web
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-windows
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-windows
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-macos
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-linux
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-linux
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-linux
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-ios
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-android
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-android
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-linux
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-linux
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-macos
The operation was canceled.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-macos
The operation was canceled.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-ios
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-ios
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-editor-linux-4.0.4-stable.zip", "godot-editor-linux-4.1.3-stable.zip", "godot-editor-linux-4.1.3-stable-mono.zip", "godot-editor-linux-4.2.1-stable-mono.zip", "godot-editor-macos-4.0.4-stable.zip", "godot-editor-macos-4.1.3-stable.zip", "godot-editor-macos-4.1.3-stable-mono.zip", "godot-editor-macos-4.2.1-stable-mono.zip", "godot-editor-windows-4.0.4-stable.zip", "godot-editor-windows-4.1.3-stable.zip", "godot-editor-windows-4.1.3-stable-mono.zip", "godot-template-android-debug-4.0.4-stable.zip", "godot-template-android-debug-4.1.3-stable.zip", "godot-template-android-release-4.0.4-stable.zip", "godot-template-android-release-4.1.3-stable.zip", "godot-template-android-source-4.0.4-stable.zip", "godot-template-android-source-4.1.3-stable.zip", "godot-template-ios-4.0.4-stable.zip", "godot-template-ios-4.1.3-stable.zip", "godot-template-linux-debug-4.0.4-stable.zip", "godot-template-linux-debug-4.1.3-stable.zip", "godot-template-linux-debug-4.1.3-stable-mono.zip", "godot-template-linux-release-4.0.4-stable.zip", "godot-template-linux-release-4.1.3-stable.zip", "godot-template-linux-release-4.1.3-stable-mono.zip", "godot-template-macos-4.0.4-stable.zip", "godot-template-macos-4.1.3-stable.zip", "godot-template-macos-4.1.3-stable-mono.zip", "godot-template-web-debug-4.0.4-stable.zip", "godot-template-web-debug-4.1.3-stable.zip", "godot-template-web-release-4.0.4-stable.zip", "godot-template-web-release-4.1.3-stable.zip", "godot-template-windows-debug-4.0.4-stable.zip", "godot-template-windows-debug-4.1.3-stable-mono.zip", "godot-template-windows-release-4.0.4-stable.zip", "godot-template-windows-release-4.1.3-stable-mono.zip".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
godot-editor-linux-4.0.4-stable.zip
|
127 MB |
|
godot-editor-linux-4.1.3-stable-mono.zip
|
167 MB |
|
godot-editor-linux-4.1.3-stable.zip
|
133 MB |
|
godot-editor-linux-4.2.1-stable-mono.zip
|
163 MB |
|
godot-editor-macos-4.0.4-stable.zip
|
97 MB |
|
godot-editor-macos-4.1.3-stable-mono.zip
|
114 MB |
|
godot-editor-macos-4.1.3-stable.zip
|
99.6 MB |
|
godot-editor-macos-4.2.1-stable-mono.zip
|
103 MB |
|
godot-editor-windows-4.0.4-stable.zip
|
95.9 MB |
|
godot-editor-windows-4.1.3-stable-mono.zip
|
153 MB |
|
godot-editor-windows-4.1.3-stable.zip
|
119 MB |
|
godot-template-android-debug-4.0.4-stable.zip
|
20.9 MB |
|
godot-template-android-debug-4.1.3-stable.zip
|
28.7 MB |
|
godot-template-android-release-4.0.4-stable.zip
|
18 MB |
|
godot-template-android-release-4.1.3-stable.zip
|
24.7 MB |
|
godot-template-android-source-4.0.4-stable.zip
|
35 MB |
|
godot-template-android-source-4.1.3-stable.zip
|
48.9 MB |
|
godot-template-ios-4.0.4-stable.zip
|
201 MB |
|
godot-template-ios-4.1.3-stable.zip
|
257 MB |
|
godot-template-linux-debug-4.0.4-stable.zip
|
79.5 MB |
|
godot-template-linux-debug-4.1.3-stable-mono.zip
|
83.3 MB |
|
godot-template-linux-debug-4.1.3-stable.zip
|
83 MB |
|
godot-template-linux-release-4.0.4-stable.zip
|
76.9 MB |
|
godot-template-linux-release-4.1.3-stable-mono.zip
|
79.2 MB |
|
godot-template-linux-release-4.1.3-stable.zip
|
79 MB |
|
godot-template-macos-4.0.4-stable.zip
|
94.7 MB |
|
godot-template-macos-4.1.3-stable-mono.zip
|
96.5 MB |
|
godot-template-macos-4.1.3-stable.zip
|
96.2 MB |
|
godot-template-web-debug-4.0.4-stable.zip
|
10.6 MB |
|
godot-template-web-debug-4.1.3-stable.zip
|
10.6 MB |
|
godot-template-web-release-4.0.4-stable.zip
|
7.85 MB |
|
godot-template-web-release-4.1.3-stable.zip
|
7.8 MB |
|
godot-template-windows-debug-4.0.4-stable.zip
|
55.8 MB |
|
godot-template-windows-debug-4.1.3-stable-mono.zip
|
72.8 MB |
|
godot-template-windows-release-4.0.4-stable.zip
|
52.6 MB |
|
godot-template-windows-release-4.1.3-stable-mono.zip
|
54.2 MB |
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