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Fix typo
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nxrighthere committed Feb 22, 2022
1 parent 75556cd commit 200b99c
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Source/Native/Source/UnrealCLR/Private/UnrealCLR.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,7 @@ void UnrealCLR::Module::StartupModule() {
load_assembly_and_get_function_pointer_fn HostfxrLoadAssemblyAndGetFunctionPointer = (load_assembly_and_get_function_pointer_fn)hostfxrLoadAssemblyAndGetFunctionPointer;

if (HostfxrLoadAssemblyAndGetFunctionPointer && HostfxrLoadAssemblyAndGetFunctionPointer(UNREALCLR_PLATFORM_STRING(*runtimeAssemblyPath), UNREALCLR_PLATFORM_STRING(*runtimeTypeName), UNREALCLR_PLATFORM_STRING(*runtimeMethodName), UNMANAGEDCALLERSONLY_METHOD, nullptr, (void**)&UnrealCLR::ManagedCommand) == 0) {
UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host runtime assembly loaded succesfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host runtime assembly loaded successfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
} else {
UE_LOG(LogUnrealCLR, Error, TEXT("%s: Host runtime assembly loading failed!"), ANSI_TO_TCHAR(__FUNCTION__));

Expand Down Expand Up @@ -1345,7 +1345,7 @@ void UnrealCLR::Module::StartupModule() {
};

if (reinterpret_cast<intptr_t>(UnrealCLR::ManagedCommand(UnrealCLR::Command(functions, checksum))) == 0xF) {
UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host runtime assembly initialized succesfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host runtime assembly initialized successfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
} else {
UE_LOG(LogUnrealCLR, Error, TEXT("%s: Host runtime assembly initialization failed!"), ANSI_TO_TCHAR(__FUNCTION__));

Expand All @@ -1354,7 +1354,7 @@ void UnrealCLR::Module::StartupModule() {

UnrealCLR::Status = UnrealCLR::StatusType::Idle;

UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host loaded succesfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
UE_LOG(LogUnrealCLR, Display, TEXT("%s: Host loaded successfuly!"), ANSI_TO_TCHAR(__FUNCTION__));
} else {
UE_LOG(LogUnrealCLR, Error, TEXT("%s: Host runtime assembly unable to load the initialization function!"), ANSI_TO_TCHAR(__FUNCTION__));

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