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STARK: Move the Color struct into a separate header
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
*/ | ||
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||
#ifndef STARK_GFX_COLOR_H | ||
#define STARK_GFX_COLOR_H | ||
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#include "common/scummsys.h" | ||
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namespace Stark { | ||
namespace Gfx { | ||
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struct Color { | ||
uint8 r; | ||
uint8 g; | ||
uint8 b; | ||
uint8 a; | ||
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Color(uint8 red, uint8 green, uint8 blue, uint8 alpha = 0xFF) : | ||
r(red), g(green), b(blue), a(alpha) {} | ||
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bool operator==(const Color &color) const { | ||
return r == color.r && | ||
g == color.g && | ||
b == color.b && | ||
a == color.a; | ||
} | ||
}; | ||
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} // End of namespace Gfx | ||
} // End of namespace Stark | ||
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#endif // STARK_GFX_COLOR_H |
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