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High performance Lua interpreter implemented in C# for .NET and Unity
CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
An updated build of PEEL dedicated to PhysX
High performance, thread-safe in-memory caching primitives for .NET
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
Keyviz is a free and open-source tool to visualize your keystrokes ⌨️ and 🖱️ mouse actions in real-time.
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF: https://github.com/KhronosGroup/glTF-External-Reference
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
This repository serves as a quickstart template for building a Godot Android plugin for Godot 4.2+.
The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
A TypeScript-like language for WebAssembly.
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
Standalone tool for extracting and creating Godot .pck files
Compile time decorator pattern via IL rewriting
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Real-time GPU path tracing with an OpenUSD Hydra render delegate