Super simple pull to refresh custom animation
iOS 10.3 Swift 4.2
Coming soon.
You are welcome to see the sample of the project for fully operating sample in the SSPullToRefreshMaster folder.
- Add the folder "PullToRefresh" to your project.
- Set initiate SSPullToRefreshView with any frame and set it to be a
refreshControl
in your refreshable view controller. - Set the target for the
refreshControl
to handle pull-to-refresh gesture. - In your refresh handler method call
refreshControl?.beginRefreshing()
to start the animation. - Call
refreshControl?.endRefreshing()
when data is loaded and screen is ready to refresh.
override func viewDidLoad() {
super.viewDidLoad()
refreshControl = SSPullToRefreshView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
refreshControl?.addTarget(self, action: #selector(handleRefresh), for: .valueChanged)
}
@objc func handleRefresh() {
refreshControl?.beginRefreshing()
dataProvider.startLoading().onLoaded { [weak refreshControl] in
refreshControl?.endRefreshing()
}
}
Uhh. Sorry I don't think this one is very customizable. But feel free to use this code as an example to create your own lightweight and simple to use pull to refresh.
iOS 10.3+
The MIT License (MIT)
Copyright (c) 2018 Maksym Lazebnyi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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