(Malware's Development Kit for SE)
A toolkit to help with developing both programmable block scripts and mods for Keen Software House’s space sandbox Space Engineers. It sets up a ready-to-code Visual Studio project, checks for disallowed code, and includes a script minifier for programmable blocks.
- Supports both programmable block scripts and mods
- Creates a fully connected project in Visual Studio with all references set up
- Includes an analyzer that warns when you're using code that isn’t allowed in Space Engineers
- Supports Visual Studio Shared Projects for reusable code across scripts and mods
- Deploys your script into a single file and places it in your local Workshop folder — no copy/paste needed
- Optional code minifier to help stay within the programmable block's size and instruction limits
- Requires that you have the game installed, but does not require you to have it running
This is a project I pretty much made for myself. I'm publishing it in case someone else might have a use for it. Fair warning: Make requests, by all means, but if your request is not something I myself have any use for, someone else is gonna have to do the work. I'm fully employed, and this is a spare-time project. I'll be working on it on and off.
Sure thing! I'd be happy to accept contributions to the project. I'm especially grateful for help with features that I might not personally need. Since my time is limited, I mostly focus on features I plan to use. So, extra features, like mod support, depend on community contributions. However, I won't merge contributions blindly. They need to meet a certain standard, and I reserve the right to reject features I don't like. Just a heads-up! 😄
See the wiki home page for instructions on how to get started on various IDEs/editors.
Space Engineers is trademarked to Keen Software House. This toolkit is fan-made, and its developer has no relation to Keen Software House.