Stars
The main repository for the FidelityFX SDK.
COLMAP - Structure-from-Motion and Multi-View Stereo
A collection of NRI samples demonstrating basic usage (also works as a test bench)
Modular extensible low-level render interface (RHI) with higher level extensions
A game engine with an emphasis on real-time cutting-edge solutions
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A simple implementation of Nvidia's AI denoiser
A framework for rapid prototyping and development of real-time rendering techniques.
C++ examples for the Vulkan graphics API
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
📝 a list of graphic programming resources