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[PATCH] fbcon: Console Rotation - Add framebuffer console documentation
Add documentation as Documentation/fb/fbcon.txt describing the framebuffer console and its boot options. Signed-off-by: Antonino Daplas <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
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The Framebuffer Console | ||
======================= | ||
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The framebuffer console (fbcon), as its name implies, is a text | ||
console running on top of the framebuffer device. It has the functionality of | ||
any standard text console driver, such as the VGA console, with the added | ||
features that can be attributed to the graphical nature of the framebuffer. | ||
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In the x86 architecture, the framebuffer console is optional, and | ||
some even treat it as a toy. For other architectures, it is the only available | ||
display device, text or graphical. | ||
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What are the features of fbcon? The framebuffer console supports | ||
high resolutions, varying font types, display rotation, primitive multihead, | ||
etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature | ||
made available by the underlying graphics card are also possible. | ||
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A. Configuration | ||
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The framebuffer console can be enabled by using your favorite kernel | ||
configuration tool. It is under Device Drivers->Graphics Support->Support for | ||
framebuffer devices->Framebuffer Console Support. Select 'y' to compile | ||
support statically, or 'm' for module support. The module will be fbcon. | ||
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In order for fbcon to activate, at least one framebuffer driver is | ||
required, so choose from any of the numerous drivers available. For x86 | ||
systems, they almost universally have VGA cards, so vga16fb and vesafb will | ||
always be available. However, using a chipset-specific driver will give you | ||
more speed and features, such as the ability to change the video mode | ||
dynamically. | ||
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To display the penguin logo, choose any logo available in Logo | ||
Configuration->Boot up logo. | ||
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Also, you will need to select at least one compiled-in fonts, but if | ||
you don't do anything, the kernel configuration tool will select one for you, | ||
usually an 8x16 font. | ||
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GOTCHA: A common bug report is enabling the framebuffer without enabling the | ||
framebuffer console. Depending on the driver, you may get a blanked or | ||
garbled display, but the system still boots to completion. If you are | ||
fortunate to have a driver that does not alter the graphics chip, then you | ||
will still get a VGA console. | ||
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B. Loading | ||
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Possible scenarios: | ||
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1. Driver and fbcon are compiled statically | ||
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Usually, fbcon will automatically take over your console. The notable | ||
exception is vesafb. It needs to be explicitly activated with the | ||
vga= boot option parameter. | ||
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2. Driver is compiled statically, fbcon is compiled as a module | ||
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Depending on the driver, you either get a standard console, or a | ||
garbled display, as mentioned above. To get a framebuffer console, | ||
do a 'modprobe fbcon'. | ||
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3. Driver is compiled as a module, fbcon is compiled statically | ||
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You get your standard console. Once the driver is loaded with | ||
'modprobe xxxfb', fbcon automatically takes over the console with | ||
the possible exception of using the fbcon=map:n option. See below. | ||
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4. Driver and fbcon are compiled as a module. | ||
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You can load them in any order. Once both are loaded, fbcon will take | ||
over the console. | ||
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C. Boot options | ||
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The framebuffer console has several, largely unknown, boot options | ||
that can change its behavior. | ||
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1. fbcon=font:<name> | ||
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Select the initial font to use. The value 'name' can be any of the | ||
compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge, | ||
SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8. | ||
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Note, not all drivers can handle font with widths not divisible by 8, | ||
such as vga16fb. | ||
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2. fbcon=scrollback:<value>[k] | ||
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The scrollback buffer is memory that is used to preserve display | ||
contents that has already scrolled past your view. This is accessed | ||
by using the Shift-PageUp key combination. The value 'value' is any | ||
integer. It defaults to 32KB. The 'k' suffix is optional, and will | ||
multiply the 'value' by 1024. | ||
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3. fbcon=map:<0123> | ||
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This is an interesting option. It tells which driver gets mapped to | ||
which console. The value '0123' is a sequence that gets repeated until | ||
the total length is 64 which is the number of consoles available. In | ||
the above example, it is expanded to 012301230123... and the mapping | ||
will be: | ||
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tty | 1 2 3 4 5 6 7 8 9 ... | ||
fb | 0 1 2 3 0 1 2 3 0 ... | ||
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('cat /proc/fb' should tell you what the fb numbers are) | ||
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One side effect that may be useful is using a map value that exceeds | ||
the number of loaded fb drivers. For example, if only one driver is | ||
available, fb0, adding fbcon=map:1 tells fbcon not to take over the | ||
console. | ||
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Later on, when you want to map the console the to the framebuffer | ||
device, you can use the con2fbmap utility. | ||
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4. fbcon=vc:<n1>-<n2> | ||
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This option tells fbcon to take over only a range of consoles as | ||
specified by the values 'n1' and 'n2'. The rest of the consoles | ||
outside the given range will still be controlled by the standard | ||
console driver. | ||
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NOTE: For x86 machines, the standard console is the VGA console which | ||
is typically located on the same video card. Thus, the consoles that | ||
are controlled by the VGA console will be garbled. | ||
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4. fbcon=rotate:<n> | ||
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This option changes the orientation angle of the console display. The | ||
value 'n' accepts the following: | ||
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0 - normal orientation (0 degree) | ||
1 - clockwise orientation (90 degrees) | ||
2 - upside down orientation (180 degrees) | ||
3 - counterclockwise orientation (270 degrees) | ||
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The angle can be changed anytime afterwards by 'echoing' the same | ||
numbers to any one of the 2 attributes found in | ||
/sys/class/graphics/fb{x} | ||
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con_rotate - rotate the display of the active console | ||
con_rotate_all - rotate the display of all consoles | ||
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Console rotation will only become available if Console Rotation | ||
Support is compiled in your kernel. | ||
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NOTE: This is purely console rotation. Any other applications that | ||
use the framebuffer will remain at their 'normal'orientation. | ||
Actually, the underlying fb driver is totally ignorant of console | ||
rotation. | ||
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--- | ||
Antonino Daplas <[email protected]> |