Stars
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL
A collection of scenes showcasing usage of the new HDRP water system
Infinite dynamic water with waves, ripples and buoyancy
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
Associated files and assets for How to Make 7 Days to Die in Unity tutorial series.
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
So know that I know the marching cubes algorithm, how can I implement it in a game of some type. One way is like in a minecraftee type of way. Modify the terrain around me in real time during game …
A implementation of the marching cubes algorithm on the GPU in Unity.
This is the Minecraft experiments made in 1 week By Flaroon