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Showing results

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

C# 568 80 Updated Oct 19, 2021

A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL

C 193 31 Updated Jan 15, 2017

A collection of scenes showcasing usage of the new HDRP water system

C# 205 51 Updated Jul 24, 2023

Infinite dynamic water with waves, ripples and buoyancy

C# 43 8 Updated Mar 25, 2024

Dynamic water with ripples and waves

C# 30 2 Updated Jan 6, 2023

Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.

ShaderLab 500 73 Updated Nov 30, 2020

Associated files and assets for How to Make 7 Days to Die in Unity tutorial series.

C# 53 18 Updated Aug 3, 2020

Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).

C# 336 43 Updated Aug 12, 2022

Coding Adventure

C# 1,047 193 Updated Jul 11, 2019

So know that I know the marching cubes algorithm, how can I implement it in a game of some type. One way is like in a minecraftee type of way. Modify the terrain around me in real time during game …

C# 2 1 Updated Jul 11, 2021

A implementation of the marching cubes algorithm on the GPU in Unity.

C# 292 42 Updated Sep 25, 2020

Marching cubes in Unity

C# 471 75 Updated Jul 30, 2023

This is the Minecraft experiments made in 1 week By Flaroon

C# 28 5 Updated Sep 18, 2021

Waldo Vision | Cheat detection

TypeScript 247 25 Updated Apr 15, 2024