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Krom

Build instructions

For release builds, edit korefile.js and set release to true.

macOS

Run node Kore/make --noshaders

Open build/Krom.xcodeproj

Add Library Search Paths (/path/to/Krom/V8/Libraries/macos/debug or /path/to/Krom/V8/Libraries/macos/release)

Add Runtime Search Paths (@loader_path/../Resources/macos)

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  • C++ 79.0%
  • JavaScript 19.5%
  • Other 1.5%