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Fixed selection cursor zoom #318

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merged 1 commit into from
Nov 28, 2024
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DanX3
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@DanX3 DanX3 commented Nov 28, 2024

Small fix where the selection cursor was scaling wrong causing the cursor to be invisible at small zoom and be too large on high zoom

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mbrlabs commented Nov 28, 2024

Ah yes, i think it used the be the other way around in Godot 3 and i didn't catch that when porting to 4. Thank you!

@mbrlabs mbrlabs merged commit ca48546 into mbrlabs:main Nov 28, 2024
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2 participants