Unity playground for voxel world generation / rendering.
(Early development xD)
Only tested under:
- Windows 10
- Unity 2020.1.6f1
- 3950X / RTX 2080s
- DirectX 11
It probably won't work (efficiently) for Graphics APIs other than DX11 ...
Disclaimer: some (SDF-based) generation stuffs (e.g. hashes, some voronoi stuffs etc.) are borrowed from shadertoy posts; some missing sources will be commented later ... sry