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Merge pull request android#149 from proppy/gradle-link
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README: add link to gradle experimental docs
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proppy committed Feb 3, 2016
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2 changes: 2 additions & 0 deletions MoreTeapots/README.md
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Expand Up @@ -2,6 +2,8 @@ More Teapots
============
More Teapots is an Android C++ sample that draws multiple instances of the same Teapot mesh using GLES 3.0 Instanced Rendering and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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6 changes: 4 additions & 2 deletions README.md
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@@ -1,7 +1,9 @@
NDK Samples [![Build Status](https://travis-ci.org/googlesamples/android-ndk.svg?branch=master)](https://travis-ci.org/googlesamples/android-ndk) [![Build status](https://ci.appveyor.com/api/projects/status/48tbtqwg4heytmnq?svg=true)](https://ci.appveyor.com/project/proppy/android-ndk)
===========

This repository contains [Android NDK][0] samples using the new Android Studio 1.3 preview [C++ integration](https://www.youtube.com/watch?v=f7ihSQ44WO0&feature=youtu.be).
This repository contains [Android NDK][0] samples with Android Studio [C++ integration](https://www.youtube.com/watch?v=f7ihSQ44WO0&feature=youtu.be).

These samples uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

For samples using `Android.mk` build system with `ndk-build` see the [android-mk](https://github.com/googlesamples/android-ndk/tree/android-mk) branch.

Expand Down Expand Up @@ -38,4 +40,4 @@ the License.

[LICENSE](LICENSE)

[0]: https://developer.android.com/tools/sdk/ndk/
[0]: https://developer.android.com/ndk
2 changes: 2 additions & 0 deletions Teapot/README.md
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Expand Up @@ -2,6 +2,8 @@ Teapot
======
Teapot is an Android C++ sample that draws a Teapot mesh using GLES 2.0 API and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions audio-echo/README.md
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Expand Up @@ -4,6 +4,8 @@ The sample demos how to use OpenSL ES to create a player and recorder in Android
* Android L AndroidOne
* Android M Nexus 5, Nexus 9

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions bitmap-plasma/README.md
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Expand Up @@ -2,6 +2,8 @@ Bitmap Plasma
=============
Bitmap Plasma is an Android sample that uses JNI to render a plasma effect in an Android [Bitmap](http://developer.android.com/reference/android/graphics/Bitmap.html) from C code.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions endless-tunnel/README.md
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Expand Up @@ -12,6 +12,8 @@ integration. For example, this game contains textures and geometry
hard-coded in code, which works for small demo games like this one,
but doesn't scale well to real games.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions gles3jni/README.md
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Expand Up @@ -11,6 +11,8 @@ OpenGL ES 2.0 path:
- Explicit assignment of attribute locations, eliminating the need to query
assignments.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions hello-gl2/README.md
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Expand Up @@ -6,6 +6,8 @@ It uses JNI to do the rendering in C++ over a
[GLSurfaceView](http://developer.android.com/reference/android/opengl/GLSurfaceView.html)
created from a regular Android Java Activity.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions hello-jni/README.md
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Expand Up @@ -2,6 +2,8 @@ Hello JNI
=========
Hello JNI is an Android sample that uses JNI to call C code from a Android Java Activity.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions hello-thirdparty/README.md
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Expand Up @@ -2,6 +2,8 @@ Hello Third Party
=================
Hello Third Party Lib is an Android C++ sample that depends on a prebuilt static library (Play Game C++ SDK).

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions native-activity/README.md
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Expand Up @@ -2,6 +2,8 @@ Native Activity
===============
Native Activity is an Android sample that initializes a GLES 2.0 context and reads accelerometer data from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3++ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions native-audio/README.md
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Expand Up @@ -2,6 +2,8 @@ Native Audio
============
Native Audio is an Android sample that plays and records sounds with the C++ OpenSLES API using JNI.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions native-codec/README.md
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Expand Up @@ -5,6 +5,8 @@ Native Codec is an Android C++ sample that uses the Native Media Codec API to pl
Note: It requires a video file to be placed in /sdcard/testfile.mp4
For demonstration purposes we have supplied such a file.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions native-media/README.md
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Expand Up @@ -11,6 +11,8 @@ placed in /sdcard/NativeMedia.ts and encoded as:
For demonstration purposes we have supplied such a .ts file, any
actual stream must be created according to the MPEG-2 specification.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions native-plasma/README.md
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Expand Up @@ -2,6 +2,8 @@ Native Plasma
=============
Native Plasma is an Android sample that renders a plasma effect in a Bitmap from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions san-angeles/README.md
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Expand Up @@ -4,6 +4,8 @@ San Angeles is an Android port of a demo that uses GLES C/API to render a proced

See the original [README](app/src/main/jni/README.txt) for more details about the original GLES port.

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
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2 changes: 2 additions & 0 deletions sensor-graph/README.md
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Expand Up @@ -6,6 +6,8 @@ It demonstrate usage of the following Native C++ API:
- [Sensors](http://developer.android.com/ndk/reference/group___sensor.html)
- [Assets](http://developer.android.com/ndk/reference/group___asset.html)

This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.

Pre-requisites
--------------
- Android Studio 1.3 with [NDK](https://developer.android.com/ndk/) bundle.
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