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- fixed parsing class list numbers for select and change
- fams should no longer get stuck as frequently - changed command references to '.misc remindme' where applicable - github workflow shouldn't throw on building DebugLoggerError patch - removed recipes from small grinder that shouldn't be there (all recipe changes will not be seen on existing stations, must be picked up and placed again) - pilots snipped again - previous update fixed majority of burst crashing, this should take care of any remaining that I am aware of - collision back to the way it was for familiars - shinies for various golems and robots working again - durability bonus for legendaries from blacksmithing corrected - modified class changing for consistency in buff removal and application ('.class passives' to toggle buffs off, '.class c [Class]' to change, then '.class sb' to apply) - staggered familiar and player experience scrolling text and improved origination - canning death mage bite angel thing, way more trouble than it's worth especially with 1.1 on the horizon - small service to keep disabled familiars with their player every so often - handling for a few instances where stats from bonuses would double until next refreshed, still one or two laying around but very easy for player to self-correct by switching weapons and a variety of other methods, needs a finer approach to completely handle (pending) - slashers 3rd hit applies stacking bleed, seeeems balanced enough to roll with for now - mutant grease for fishing profession, 1 per 4 levels
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Original file line number | Diff line number | Diff line change |
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@@ -300,6 +300,3 @@ dist/ | |
*.env | ||
secrets.json | ||
DevCommands.cs | ||
TestPatches.cs | ||
DebugLoggerPatch.cs | ||
/Patches/DebugLoggerPatch.cs |
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