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4.6.1

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Release: Kwarg Passthrough (#2347)

4.6.0

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Release: Refactor Load Types (#2241)

A very common source of annoyance and confusion is that `trimesh.load`
can return lots of different types depending on what type of file was
passed (i.e. #2239). This refactor changes the return types for the
loading functions to:

- `trimesh.load_scene -> Scene`
- This loads into a `Scene`, the most general container which can hold
any loadable type. Most people should probably use this to load
geometry.
- `trimesh.load_mesh -> Trimesh`
- Forces all mesh objects in a scene into a single `Trimesh` object.
This potentially has to drop information and irreversibly concatenate
multiple meshes.
- The implementation of the concatenation logic is now in
`Scene.to_mesh` rather than load.
- `trimesh.load_path -> Path`
- This loads into either a `Path2D` or `Path3D` which both inherit from
`Path`
- `trimesh.load -> Geometry`
- This was the original load entry point and is deprecated, but there
are no current plans to remove it. It has been modified into a thin
wrapper for `load_scene` that attempts to match the behavior of the
previous loader for backwards compatibility. In my testing against the
current `main` branch it was returning the same types [99.8% of the
time](https://gist.github.com/mikedh/8de541e066ce842932b1f6cd97c214ca)
although there may be other subtle differences.
- `trimesh.load(..., force='mesh')` will emit a deprecation warning in
favor of `load_mesh`
- `trimesh.load(..., force='scene')` will emit a deprecation warning in
favor of `load_scene`

Additional changes:
- Removes `Geometry.metadata['file_path']` in favor of
`Geometry.source.file_path`. Everything that inherits from `Geometry`
should now have a `.source` attribute which is a typed dataclass. This
was something of a struggle as `file_path` was populated into metadata
on load, but we also try to make sure `metadata` is preserved through
round-trips if at all possible. And so the `load` inserted *different*
keys into the metadata. Making it first-class information rather than a
loose key seems like an improvement, but users will have to replace
`mesh.metadata["file_name"]` with `mesh.source.file_name`.
- Moves all network fetching into `WebResolver` so it can be more easily
gated by `allow_remote`.
- Removes code for the following deprecations:
- January 2025 deprecation for `trimesh.resources.get` in favor of the
typed alternatives (`get_json`, `get_bytes`, etc).
- January 2025 deprecation for `Scene.deduplicated` in favor of a very
short list comprehension on `Scene.duplicate_nodes`
- March 2024 deprecation for `trimesh.graph.smoothed` in favor of
`trimesh.graph.smooth_shaded`.
- Adds the following new deprecations:
- January 2026 `Path3D.to_planar` -> `Path3D.to_2D` to be consistent
with `Path2D.to_3D`.
- Fixes #2335 
- Fixes #2330 
- Fixes #2239
- Releases #2313 
- Releases #2327 
- Releases #2336
- Releases #2339

4.5.3

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Merge pull request #2319 from mikedh/test/iteration

Release: Iteration Tests

4.5.2

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Merge pull request #2312 from mikedh/units/xaml

Release: Boolean Tests

4.5.1

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Merge pull request #2300 from mikedh/followup/3mf

Release Followup: Tuning 3MF loading

4.5.0

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Merge pull request #2290 from mikedh/release/revolve

Release: Revolve Caps

4.4.9

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Merge pull request #2278 from mikedh/fix/scene

Release: Scene Transform

4.4.8

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Merge pull request #2276 from mikedh/feat/stride

Release: Stride Speedup + Hints

4.4.7

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Merge pull request #2268 from mikedh/feat/trixie

[WIP] try a vanilla debian image

4.4.6

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Merge pull request #2265 from mikedh/feat/norm

Release: Fix Triangulation Option