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Update README.md
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milkru authored Oct 8, 2022
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Expand Up @@ -18,7 +18,7 @@ Rendering engine prototype made with `Vulkan 1.3`. Code is written using a [simp
* GPU profiling with query timestamps and pipeline statistics
* Custom [Dear ImGui](https://github.com/ocornut/imgui) Vulkan backend with *Performance* and *Settings* windows
* Multiple mesh rendering
* Programmable vertex fetching with 12 byte vertices
* Programmable vertex fetching with 14 byte vertices
* Mesh LOD system
* Mesh GPU frustum culling with draw call compaction
* NVidia [Mesh Shading Pipeline](https://developer.nvidia.com/blog/introduction-turing-mesh-shaders/) support, with traditional pipeline still supported
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