Stars
An Unreal Engine plugin for connecting to a PyCharm debugger.
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
iamsleepy / pymel
Forked from LumaPictures/pymelPython in Maya Done Right
A simple, easy to use PowerShell script to remove pre-installed apps from Windows, disable telemetry, remove Bing from Windows search as well as perform various other changes to declutter and impro…
Windows builds of zpelgrim's Lentil plugin for Arnold.
This project aims to enhance the working environment on Windows
Custom Node Plugin for Simple Bone Dynamics in Autodesk Maya.
A collection of USD fileformat plugins
Animation and Rigging tools for Autodesk Maya
Remedy-Entertainment / mgear4
Forked from mgear-dev/mgear4mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
AL_omx is an open-source library that provides a thin wrapper around Maya OM2 which makes it easy to manipulate nodes, attributes and connections while retaining the API's performance.
A fork of RBTray from http://sourceforge.net/p/rbtray/code/.
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Toy Gaussian Splatting visualization in Unity
Build settings-style graphical user interfaces for Python with argparse syntax
NimbleStudio demo assets are assets that can be used to test the Amazon NimbleStudio (Studio in the cloud) service. The initial release consists of 3D assets (rigged characters and props) that can …
ThinkPad Fan Control 2 (Dual Fan) for Windows 10 and 11
Distributions of WebGPU for native and web development, easy to integrate and interchangeable.
Universal Scene Description SdfFileFormat plugin for Autodesk FBX
Automatic rigging using neural network from RigNet
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
Tools and libraries to glue C/C++ APIs to high-level languages
Open, extensible, small and simple behaviour-graph execution engine. Discord here: https://discord.gg/mrags8WyuH
Autodesk Maya cross-platform development environment with CMake
A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.