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Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
Differentiable rasterization applied to 3D model simplification tasks
Dynamic Tessellation on the GPU Using Mesh Shaders in DirectX12
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Game Engines with Source: Learning from the best
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".
ParMETIS - Parallel Graph Partitioning and Fill-reducing Matrix Ordering
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
The 2013 edition of the Source SDK
Catmull Clark Subdivision Surfaces example built using three.js
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features