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Blender py script for exporting func_statics from Blender into idTech4 .map

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motorsep/blender-entity

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A simple script that takes Blender's scene objects' location and rotation and saves it as func_static entity into idTech4 .map file (might also work for idTech 3). In order for this to work in a level editor and game (e.g. DarkRadiant and Doom 3), ASE/LWO model needs to be exported beforehand, with all aplicable textures and materials.

Object in Blender needs a custom property set, called "model" (string type) with value as a path to your ASE/LWO model:

image

Video showcase:

https://www.youtube.com/watch?v=tw_e4kVRfyQ

https://www.youtube.com/watch?v=QU_o06RICL0

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Blender py script for exporting func_statics from Blender into idTech4 .map

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