Tags: mpharoah/Quad64
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Beta Build 5 Beta Build 5 Changelog: Changes by Pilzinsel64: * Added support for ROMs made in SM64 ROM Manager (Thanks Pilz!) Changes by Davideesk: * Added themes - Themes are customizable JSON files that can change the RGB colors of the GUI. - Located under /data/themes/ - Currently only 2 themes: "Quad64 Light" and "Quad64 Dark" - Please give me any kind of feedback on both of these themes. I probably do need to adjust them in future builds. * Fixed some bugs that caused ROMs to crash - Fixed the TreeView duplication bug introduced in Beta build 4 - Added a sanity check with decoding textures - Added a sanity check for reading collision data - Fixed a bug from Pilz' unoffical release, where non-ROM Manager hacks would have missing geometry after a ROM Manager hack was loaded - Added a check for hacky 0xA segments in the texture editor, which should prevent crashing in ROM Manager levels that have no background. Special thanks to AloXado320 for finding & reporting these bugs.
v0.2 Beta build 3 release Version 0.2 (Beta Build 3) Changelog: Changes by Davideesk: * Added more camera modes (Top, Bottom, Left, Right, Front, Back) - Removed Field of View slider to make room for the buttons. That feature was kinda pointless anyway * Added a menu for changing warps (Edit -> Warp), which should make it easier to select a level without having to remember the level id. - Note: Multi-selecting warps doesn't really work at the moment, so you can only change one warp at a time. * 'Drop to Ground' will now find the closest triangle to the y-pos, instead of just selecting the highest point. This may need to be tweaked even more. * Quad64 should now be a 32-bit program again. Changes by aglab2: * The editor should now only save changes you make, instead of just overwriting the entire ROM file * Reordered the level list by in-game courses, instead of by level ID. * Added Kaze's objects from "More Object's patch" to the default object-combo name list. * Various fixes related to saving
v0.2 (Beta build 2) Beta build 2 changelog: * Finished script dumps window * Added new menu to select behavior for object (Edit -> Behavior) * You can now change the names of object combos (Edit -> Object Combo Name) * Added a filter box in the select item window. (Idea from aglab2, but I used a simpler approach) * Texture parsing should be a lot faster now * Fixed RGBA32 texture error * Other minor bug fixes